Hello,
I have a texture that occur several times in my game, with the only change being its brightness (or colour tint in general). Ideally, I would like to repurpose the texture file and just adjust its pixel values.
What would be the best way to change values within textures? I cannot seem to find a simple solution. Would I need to create a shader or load the texture as an array? Or would the simplest solution be to just have a slightly darker texture being loaded?
Thanks a lot