hi, have some questions:
is there a method to decrease loaded model complexity? dont tell me: export with blender… couse i am code monkey and afraid of stuff that has lots buttons and graphical interface :S
i have terrain meshes, and have such warning on scaling “:linmath(warning): Tried to invert singular LMatrix3.”
i have loaded half oblivion map(low level, for distant LOD) and have such stats:
41 total nodes (including 0 instances); 0 LODNodes.
19 transforms; 24% of nodes have some render attribute.
15 Geoms, with 15 GeomVertexDatas and 2 GeomVertexFormats, appear on 9 GeomNodes.
605368 vertices, 605368 normals, 0 colors, 605368 texture coordinates.
GeomVertexData arrays occupy 40788K memory.
GeomPrimitive arrays occupy 1262K memory.
0 of these are on 0 tristrips.
215266 of these are independent triangles.
9 textures, estimated minimum 36864K texture memory required.
is this much? couse my fps more than 150