I’m a newbie in Panda3D, after a while researching in Panda3D, i would like to propose an idea that will comfort user to code in Panda3D.
Collision is the most fundamental and important thing in 3D world.
In panda 3D to detect a collision you should make a ray of light and detect the collision from the ray to the ground. That’s too much procedural steps for one purpose.
Can Panda3D make a simpler code that will do everything of those steps above automatically, and without user notice that there will be a hidden ray after all.
say a code that would be like this:
code to do based on the collision position at collisionPosXYZ
if that possible than almost all the games can be provided a lot easier than what it should be.