Hello all, I’m just tinkering with Panda 3D after getting a bit annoyed at pyOgre. I’m looking to do a really basic top-down arcade space game. Similar to asteroids, but with a big map that scrolls with the player’s movements (rather than showing the whole thing at once like classic asteroids does).
I assume what I need to do is position the camera directly above my player’s ship, angle it down, and update its lateral location each time the ship moves (unless there’s a built-in camera follow task).
The big thing I’ve been pondering is how to get the background image to scroll slightly as the player moves. Since the camera will stay directly overhead of the player’s ship as it moves, there needs to be some kind of illusion of movement. Maybe a static background image isn’t the way to go, are there any ideas here? Perhaps some kind of little stationary specs could be rendered dynamically on this map, and the player’s ship would actually be moving around/past them to provide an even better look.
Thanks in advance for any replies for this dumb newbie I’m still trying to go through a lot of examples and tutorials, so I apologize if some of this stuff is explained in the common ones.