Hey, here are a few problems I have been having:
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When applying parallax height map over a tilled surface, everything farther then a few units turns white, which makes no since.
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The parallax effect makes everything look glossy. I also can’t set the height of different textures. An example of this would be the bump map on my water and the bump map on the terrain. I would the the terrain to only be raised a little, and the water a lot.
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When doing texture scrolling using this code in a update task:
#Texture animation:
self.offset += .001
self.model.setTexOffset(self.bumpStage,self.offset,self.offset);
self.model.setTexOffset(self.textureStage,-self.offset,-self.offset);
My fps will not go over 30. Since it does not go over 30 even when looking at nothing, I think its somehow being lock at that.