(1)can i export the animated biped i.e lets say i made the biped run and jump in a distance of 10m,will the model when exported move the same distance in Panda or do the motion in the same place and i have to program the distance?
(2)can i export the camera to Panda3d?
(3)lets say i made an animation video in 3dsmax,to what format should i saved it so as to when the game is compiled it doesn’t have to load much and just pop on screen and play?
(4)lets say i applied a texture in my 3ds max model,will it be the same in Panda3D once loaded?
(5)there aren’t many tut on fps with c++,any suggestions where i can find them?
(6)any polygon limitation concerning export from 3ds max to panda3D any is there any specific polygon that cannot be loaded?
(7)if some1 has made a 3D game with the stated softwares, plz send me a msg i have more questions for the latter.
a max unit is the same as a panda3d unit, so 10m would be 10m. A mesh rigged with biped gets exported with no problems.
No
3.The movie subsystem is implemented using FFMPEG. Therefore, it supports all of the formats that FFMPEG supports.
4.Yes…and perhaps no. A diffuse colour texture form max will be a diffuse color texture in Panda3D, maxs self-illumination will be pandas emission (glow), specular colour from max is shine (gloss) for P3D, bump from max is a normal map for panda, opacity slot is modulate (transparency).
Any valid polygon will do, the exporter will ignore single vertices and vertices forming only a line. All geometry seams to get triangulated upon export.
You could export an empty node (or a model with one vertex), give it a certain name, and then locate it in Panda3D to place the camera there. I believe the Roaming Ralph sample uses this technique.