There currently isn’t a max 2011 egger. There’s no chance of getting one built until we all get copies of the max 2011 sdk (at CMU at least). We usually don’t get our copies until the fall because educational licensing takes longer to work out. Also, there aren’t any plans to build a 64-bit version. Unless there’s a way to get a copy of the SDK earlier I’m afraid things will have to wait awhile. Hope that helps.
@AndrewG: It’s nice to know the situation, although that wasn’t the answer I was hoping for. And yeah, educational licensing isn’t that straightforward at all, I know. What’s with the 64-bit exporter? Is CMU using 32-bit version of 3ds max only?
@wezu: I’ll take a look at the maxscript exporter.
I’ll also have to experiment with collada exporter and dae2egg.
We currently only use the 32-bit version of max at the moment. We have the option of using both 64 and 32, but we’ve stayed with 32 bit because of Panda. Simply put we just haven’t built a 64bit version of Panda or the eggers to go along with 64bit Max.
Can anybody clarify this? I’m trying to help a friend export a max project and we have 3ds max 64 (2010) installed. Can I build the egger for it with makepanda? Cause it sounds like it’s just a matter of building from your explanation. Or do I have to install the 32 bits version? (Disclaimer: never used max with panda before)
If I have to use 32 bits version I’d rather pass and use the Pandasoft’s x route as Mindblighter suggested, does that work reliably with animations and stuff?
The only way I think you can get a 64-bit egger is to build a 64-bit version of panda with makepanda. This in itself should be too hard…you’d need 64bit python and a few other thirdparty libraries. I think you just need those and if you’re using VS either change the target platform or run makepanda from the 64bit VS command prompt. I’ve done it once, but I don’t remember if I built either the max or maya eggers that time.
I’d give it a shot, I was considering doing it if I get some more time here shortly, but if you have success with it, maybe we can throw the 64bit .dlo into the next release. Let me know how it goes.