3DMAX->egg, success,but pview failed, why. More informati

Hi, friends

I export the model as what manual says, but pview it , said failed.
1111.egg is a model, and 2222.egg is a animation. both failed in pview.
my panda version is 1.5.4

information in the command line as follow:

C:>pview 1111.egg
Known pipe types:
wglGraphicsPipe
(all display modules loaded.)
:display(error): Could not get requested FrameBufferProperties; abandoning windo
w.
requested: depth_bits=16 color_bits=16 alpha_bits=1 back_buffers=1 force_hardw
are=1
got: depth_bits=24 color_bits=16 back_buffers=1 force_hardware=1
:framework(error): Unable to create window.

So what happened? How to export the model?

looks more like a problem with pview itself than a problem with your model.
i’m not an expert with pandas internal graficpipes so i guess you have to wait a few more hours until our “experts” pop up on the forum.
just to gether some additional information.
what version of panda are you using? does switching to opengl/directX help?
are you using 16bit color mode?

thank you for your reply.

the texture jpg is 24bits color.

The err information above is in one machine with 16bits color. Another machine with 32bits color ,the err information is likes that:

C:>pview 1111.egg.pz
Known pipe types:
wglGraphicsPipe
(all display modules loaded.)
Loading 1111.egg.pz

Error in 1111.egg.pz at line 186935, column 31:
{ XX head.verts }
^
parse error

:egg2pg(error): Error reading 1111.egg.pz
:loader(error): Couldn’t load file 1111.egg.pz: invalid.
Unable to load 1111.egg.pz

So what happened? What should I do?

Hmm, as to your first problem, it seems your graphics card is really old. Switching to DirectX might just work though (edit your C:\Panda3D-1.5.4\etc\Config.prc file, replace the line containing “pandagl” with “pandadx9” (or “pandadx8” for DirectX 8 )).

The problem you have on your other computer is a different, unrelated problem (but I see you posted it at another thread and we will answer it there).