3daudio and picking

I ve read somewhere that we can’t use picker ray and 3daudio manager.

Is it true? or is there some trick to avoid this behavior?

Indeed, I have a picker ray that works fine, until I write this code line :

self.audio3Manager=Audio3DManager.Audio3DManager(base.sfxManagerList[0], base.camera)

Thank you for help!

No one works with 3D audio, and pick ray?