3d sound issue clean up.

Hey everyone… I’m trying to get 3d audio to clean it self up after the other players leaves. I keep getting the same issue has this guy:
discourse.panda3d.org/viewtopic … etachsound

I tried what he did to no advil…

    def CleanUpOtherPlayers(self, Player=None):
      if Player is None:
        for x in self.userlist:
          self.OtherPlayer3DManger[x].detachSound(self.OtherPlayerSounds[x])
          self.OtherPlayer3DManger[x].detachListener()
          self.userlist[x].removeNode()
        self.userlist = {}
      else:
        self.OtherPlayer3DManger[Player].detachSound(self.OtherPlayerSounds[Player])
        self.OtherPlayer3DManger[Player].detachListener()
        self.userlist[Player].removeNode()
        del self.userlist[Player]

Any clue or help?

lol I wish when the manual showed something… they show how to clean it up also :slight_smile: