3D Max Multi/Sub-Object

can we use 3D Max Multi/Sub-Object in panda ? 3D Max Multi/Sub-Object ,with multi-dimensions texture

I can’t remember if the exporter split the mesh per material or just use one material for the whole object. I presume the later.

Exporting is one thing, but how should it work in the shader? A vertex attribute that is a index to a texture array? Instancing and using the instance Id as the index to the textures and discarding the rest in the fragment, or geometry shader? I don’t think this is the best way to do it. Why not use a texture
atlas?

Game development is completed by the team, the art Engineer is accustomed to using 3D Max Multi/Sub-Object to model