The bug I reported with the particle example , crashing at start, no longer crashes.
Well done guys, amazing job and I extremely impressed with the work you have done. I would never consider creating a 3d game, but you have created an engine that is very easy to use, very flexible, powerful and fast.
Now with 1.7.2 you add a huge part in the stability department , and there is no doubt that this a big step forward.
By the way i am still getting errors. I try the second example in the manual with the rotating camera and the precvious one and i get this error
Known pipe types:
(all display modules loaded.)
Sat Apr 16 14:08:23 MacBook-Air.local Python : kCGErrorIllegalArgument: CGSCopyRegion : Null pointer
Sat Apr 16 14:08:23 MacBook-Air.local Python : kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
Sat Apr 16 14:10:47 MacBook-Air.local Python : kCGErrorIllegalArgument: _CGSFindSharedWindow: WID 453
Sat Apr 16 14:10:47 MacBook-Air.local Python : kCGErrorIllegalArgument: CGSRemoveSurface: Invalid window 0x1c5
it seems i am getting this error with all available examples. However it does not crash or affects the execution in any way as far I can see. Should I file it as a bug or is it a normal/ known behavior ?