Modifire

Or maybe instead of that, you might be able to explain more in depth what changes you had to make to this example:

[Creating a tiled mesh at runtime)

To get it to be 3D instead of a 2D plane? That’s really what I’m digging through your code to figure out, anyway.

edit: I may have an idea figured out. Basically, I’m going to create a new set of files and start with the way you’re generating geometry. I’ll send it to an outfile, then see how you’re reading it. THen I’ll start building the world by bringing in single “groups” of functions at a time. E.g. functions that can’t be segregated due to inter-dependence.