I am sure there is a better way to return this info ( like a submission via cvs ) but I don’t have this setup and I will probably not work on this again for a week, so for now here is my use of someone else’s very neat code (this is osxgraphicspipe.cxx in its entirety for merging back into the base, or just reference for other osx’rs):
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "osxGraphicsPipe.h"
#include "config_osxdisplay.h"
#include "osxGraphicsWindow.h"
#include "osxGraphicsBuffer.h"
#include "osxGraphicsStateGuardian.h"
#include "pnmImage.h"
#import <Carbon/Carbon.h>
//------------------------------------------------------------------------------------------
// Conversion by Jim Wrenholt, Nordic Software, June 2006
// based on original Cocoa GameShell by Keith Bauer
//------------------------------------------------------------------------------------------
//#include "CGDirectDisplayAdditions.h"
// some macros to make code more readable.
#define GetModeWidth(mode) GetDictionaryLong((mode), kCGDisplayWidth)
#define GetModeHeight(mode) GetDictionaryLong((mode), kCGDisplayHeight)
#define GetModeRefreshRate(mode) GetDictionaryLong((mode), kCGDisplayRefreshRate)
#define GetModeBitsPerPixel(mode) GetDictionaryLong((mode), kCGDisplayBitsPerPixel)
#define GetModeSafeForHardware(mode) GetDictionaryBoolean((mode), kCGDisplayModeIsSafeForHardware)
#define GetModeStretched(mode) GetDictionaryBoolean((mode), kCGDisplayModeIsStretched)
#define MAX_DISPLAYS 32
//------------------------------------------------------------------------------------------
Boolean GetDictionaryBoolean(CFDictionaryRef theDict, const void* key)
{
// get a boolean from the dictionary
Boolean value = false;
CFBooleanRef boolRef;
boolRef = (CFBooleanRef)CFDictionaryGetValue(theDict, key);
if (boolRef != NULL)
value = CFBooleanGetValue(boolRef);
return value;
}
//------------------------------------------------------------------------------------------
long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
{
// get a long from the dictionary
long value = 0;
CFNumberRef numRef;
numRef = (CFNumberRef)CFDictionaryGetValue(theDict, key);
if (numRef != NULL)
CFNumberGetValue(numRef, kCFNumberLongType, &value);
return value;
}
//------------------------------------------------------------------------------------------
static CFComparisonResult CompareModes (const void *val1,const void *val2,void *context)
{
// CFArray comparison callback for sorting display modes.
#pragma unused(context)
CFDictionaryRef thisMode = (CFDictionaryRef)val1;
CFDictionaryRef otherMode = (CFDictionaryRef)val2;
long width = GetModeWidth(thisMode);
long otherWidth = GetModeWidth(otherMode);
long height = GetModeHeight(thisMode);
long otherHeight = GetModeHeight(otherMode);
// sort modes in screen size order
if (width * height < otherWidth * otherHeight)
{
return kCFCompareLessThan;
}
else if (width * height > otherWidth * otherHeight)
{
return kCFCompareGreaterThan;
}
// sort modes by bits per pixel
long bitsPerPixel = GetModeBitsPerPixel(thisMode);
long otherBitsPerPixel = GetModeBitsPerPixel(otherMode);
if (bitsPerPixel < otherBitsPerPixel)
{
return kCFCompareLessThan;
}
else if (bitsPerPixel > otherBitsPerPixel)
{
return kCFCompareGreaterThan;
}
// sort modes by refresh rate.
long refreshRate = GetModeRefreshRate(thisMode);
long otherRefreshRate = GetModeRefreshRate(otherMode);
if (refreshRate < otherRefreshRate)
{
return kCFCompareLessThan;
}
else if (refreshRate > otherRefreshRate)
{
return kCFCompareGreaterThan;
}
return kCFCompareEqualTo;
}
//------------------------------------------------------------------------------------------
CFArrayRef GSCGDisplayAvailableModesUsefulForOpenGL(CGDirectDisplayID display)
{
// get a list of all possible display modes for this system.
CFArrayRef availableModes = CGDisplayAvailableModes(display);
unsigned int numberOfAvailableModes = CFArrayGetCount(availableModes);
// creat mutable array to hold the display modes we are interested int.
CFMutableArrayRef usefulModes = CFArrayCreateMutable(kCFAllocatorDefault, numberOfAvailableModes, NULL);
// get the current bits per pixel.
long currentModeBitsPerPixel = GetModeBitsPerPixel(CGDisplayCurrentMode(display));
unsigned int i;
for (i= 0; i<numberOfAvailableModes; ++i)
{
// look at each mode in the available list
CFDictionaryRef mode = (CFDictionaryRef)CFArrayGetValueAtIndex(availableModes, i);
// we are only interested in modes with the same bits per pixel as current.
// to allow for switching from fullscreen to windowed modes.
// that are safe for this hardward
// that are not stretched.
long bitsPerPixel = GetModeBitsPerPixel(mode);
Boolean safeForHardware = GetModeSafeForHardware(mode);
Boolean stretched = GetModeStretched(mode);
if ((bitsPerPixel != currentModeBitsPerPixel) || (!safeForHardware) || (stretched))
{
continue; // skip this mode
}
long width = GetModeWidth(mode);
long height = GetModeHeight(mode);
long refreshRate = GetModeRefreshRate(mode);
Boolean replaced = false;
Boolean skipped = false;
// now check to see if we already added a mode like this one.
// we want the highest refresh rate for this width/height
unsigned int j;
unsigned int currentNumberOfUsefulModes = CFArrayGetCount(usefulModes);
for (j = 0; j < currentNumberOfUsefulModes; ++j)
{
CFDictionaryRef otherMode = (CFDictionaryRef)CFArrayGetValueAtIndex(usefulModes, j);
long otherWidth = GetModeWidth(otherMode);
long otherHeight = GetModeHeight(otherMode);
if ((otherWidth == width) && (otherHeight == height))
{
long otherRefreshRate = GetModeRefreshRate(otherMode);
if (otherRefreshRate < refreshRate)
{
// replace lower refresh rate.
const void* value = mode;
CFArrayReplaceValues(usefulModes, CFRangeMake(j ,1), &value, 1);
replaced = true;
break;
}
else if (otherRefreshRate > refreshRate)
{
skipped = true;
break;
}
}
}
// this is a useful mode so add it to the array.
if (!replaced && !skipped)
{
CFArrayAppendValue(usefulModes, mode);
}
}
// now sort the useful mode array, using the comparison callback.
CFArraySortValues( usefulModes,
CFRangeMake(0, CFArrayGetCount(usefulModes)),
(CFComparatorFunction) CompareModes, NULL);
// return the CFArray of the useful display modes.
return usefulModes;
}
TypeHandle osxGraphicsPipe::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: osxGraphicsPipe::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
osxGraphicsPipe::
osxGraphicsPipe() {
CGDirectDisplayID display, displayArray[MAX_DISPLAYS] ;
CGDisplayCount numDisplays;
CFDictionaryRef displayMode;
CFArrayRef displayModeArray;
int number, i;
CGGetActiveDisplayList (MAX_DISPLAYS, displayArray, &numDisplays);
display = displayArray [numDisplays - 1];
displayModeArray = GSCGDisplayAvailableModesUsefulForOpenGL( display );
number = CFArrayGetCount( displayModeArray );
//printf( "Number of displaymodes returned: %d\n", number );
DisplayMode *displays = new DisplayMode[ number ];
for(i = 0; i < number; i++) {
displayMode = (CFDictionaryRef) CFArrayGetValueAtIndex (displayModeArray, i);
_display_information -> _total_display_modes++;
displays[i].width = (signed int)GetModeWidth (displayMode);
displays[i].height = (signed int)GetModeHeight (displayMode);
displays[i].bits_per_pixel = (signed int)GetModeBitsPerPixel (displayMode);
displays[i].refresh_rate = (signed int)GetModeRefreshRate (displayMode);
//printf( "%i x %i x %i\n", displays[i].width, displays[i].height, displays[i].bits_per_pixel );
}
_display_information -> _display_mode_array = displays;
}
////////////////////////////////////////////////////////////////////
// Function: osxGraphicsPipe::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
osxGraphicsPipe::
~osxGraphicsPipe() {
}
////////////////////////////////////////////////////////////////////
// Function: osxGraphicsPipe::get_interface_name
// Access: Published, Virtual
// Description: Returns the name of the rendering interface
// associated with this GraphicsPipe. This is used to
// present to the user to allow him/her to choose
// between several possible GraphicsPipes available on a
// particular platform, so the name should be meaningful
// and unique for a given platform.
////////////////////////////////////////////////////////////////////
string osxGraphicsPipe::
get_interface_name() const {
return "OpenGL";
}
////////////////////////////////////////////////////////////////////
// Function: osxGraphicsPipe::pipe_constructor
// Access: Public, Static
// Description: This function is passed to the GraphicsPipeSelection
// object to allow the user to make a default
// osxGraphicsPipe.
////////////////////////////////////////////////////////////////////
PT(GraphicsPipe) osxGraphicsPipe::
pipe_constructor() {
return new osxGraphicsPipe;
}
////////////////////////////////////////////////////////////////////
// Function: osxGraphicsPipe::get_preferred_window_thread
// Access: Public, Virtual
// Description: Returns an indication of the thread in which this
// GraphicsPipe requires its window processing to be
// performed: typically either the app thread (e.g. X)
// or the draw thread (Windows).
////////////////////////////////////////////////////////////////////
GraphicsPipe::PreferredWindowThread
osxGraphicsPipe::get_preferred_window_thread() const {
return PWT_app;
}
////////////////////////////////////////////////////////////////////
// Function: osxGraphicsPipe::create_cg_image
// Access: Public, Static
// Description: Creates a new Quartz bitmap image with the data in
// the indicated PNMImage. The caller should eventually
// free this image via CGImageRelease.
////////////////////////////////////////////////////////////////////
CGImageRef osxGraphicsPipe::
create_cg_image(const PNMImage &pnm_image) {
size_t width = pnm_image.get_x_size();
size_t height = pnm_image.get_y_size();
#ifdef PGM_BIGGRAYS
size_t bytes_per_component = 2;
#else
size_t bytes_per_component = 1;
#endif
size_t bits_per_component = bytes_per_component * 8;
size_t num_components = pnm_image.get_num_channels();
size_t bits_per_pixel = num_components * bits_per_component;
size_t bytes_per_row = num_components * bytes_per_component * width;
size_t num_bytes = bytes_per_row * height;
bool has_alpha;
bool is_grayscale;
CFStringRef color_space_name = NULL;
switch (pnm_image.get_color_type()) {
case PNMImage::CT_grayscale:
color_space_name = kCGColorSpaceGenericGray;
has_alpha = false;
is_grayscale = true;
break;
case PNMImage::CT_two_channel:
color_space_name = kCGColorSpaceGenericGray;
has_alpha = true;
is_grayscale = true;
break;
case PNMImage::CT_color:
color_space_name = kCGColorSpaceGenericRGB;
has_alpha = false;
is_grayscale = false;
break;
case PNMImage::CT_four_channel:
color_space_name = kCGColorSpaceGenericRGB;
has_alpha = true;
is_grayscale = false;
break;
case PNMImage::CT_invalid:
// Shouldn't get here.
nassertr(false, NULL);
break;
}
nassertr(color_space_name != NULL, NULL);
CGColorSpaceRef color_space = CGColorSpaceCreateWithName(color_space_name);
nassertr(color_space != NULL, NULL);
CGBitmapInfo bitmap_info = 0;
#ifdef PGM_BIGGRAYS
bitmap_info |= kCGBitmapByteOrder16Host;
#endif
if (has_alpha) {
bitmap_info |= kCGImageAlphaLast;
}
// Now convert the pixel data to a format friendly to
// CGImageCreate().
char *char_array = (char *)PANDA_MALLOC_ARRAY(num_bytes);
xelval *dp = (xelval *)char_array;
for (size_t yi = 0; yi < height; ++yi) {
for (size_t xi = 0; xi < width; ++xi) {
if (is_grayscale) {
*dp++ = (xelval)(pnm_image.get_gray(xi, yi) * PGM_MAXMAXVAL);
} else {
*dp++ = (xelval)(pnm_image.get_red(xi, yi) * PGM_MAXMAXVAL);
*dp++ = (xelval)(pnm_image.get_green(xi, yi) * PGM_MAXMAXVAL);
*dp++ = (xelval)(pnm_image.get_blue(xi, yi) * PGM_MAXMAXVAL);
}
if (has_alpha) {
*dp++ = (xelval)(pnm_image.get_alpha(xi, yi) * PGM_MAXMAXVAL);
}
}
}
nassertr((void *)dp == (void *)(char_array + num_bytes), NULL);
CGDataProviderRef provider =
CGDataProviderCreateWithData(NULL, char_array, num_bytes, release_data);
nassertr(provider != NULL, NULL);
CGImageRef image = CGImageCreate
(width, height, bits_per_component, bits_per_pixel, bytes_per_row,
color_space, bitmap_info, provider,
NULL, false, kCGRenderingIntentDefault);
nassertr(image != NULL, NULL);
CGColorSpaceRelease(color_space);
CGDataProviderRelease(provider);
return image;
}
////////////////////////////////////////////////////////////////////
// Function: osxGraphicsPipe::release_data
// Access: Private, Static
// Description: This callback is assigned to delete the data array
// allocated within create_cg_image().
////////////////////////////////////////////////////////////////////
void osxGraphicsPipe::
release_data(void *info, const void *data, size_t size) {
char *char_array = (char *)data;
PANDA_FREE_ARRAY(char_array);
}
////////////////////////////////////////////////////////////////////
// Function: osxGraphicsPipe::make_output
// Access: Protected, Virtual
// Description: Creates a new window on the pipe, if possible.
////////////////////////////////////////////////////////////////////
PT(GraphicsOutput) osxGraphicsPipe::
make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify) {
if (!_is_valid) {
return NULL;
}
osxGraphicsStateGuardian *osxgsg = 0;
if (gsg != 0) {
DCAST_INTO_R(osxgsg, gsg, NULL);
}
// First thing to try: a osxGraphicsWindow
if (retry == 0) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_refuse_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)||
((flags&BF_can_bind_color)!=0)||
((flags&BF_can_bind_every)!=0)) {
return NULL;
}
return new osxGraphicsWindow(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Second thing to try: a glGraphicsBuffer
if (retry == 1) {
if ((host==0)||
((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)) {
return NULL;
}
// Early failure - if we are sure that this buffer WONT
// meet specs, we can bail out early.
if ((flags & BF_fb_props_optional)==0) {
if ((fb_prop.get_indexed_color() > 0)||
(fb_prop.get_back_buffers() > 0)||
(fb_prop.get_accum_bits() > 0)||
(fb_prop.get_multisamples() > 0)) {
return NULL;
}
}
// Early success - if we are sure that this buffer WILL
// meet specs, we can precertify it.
if ((osxgsg != 0) &&
(osxgsg->is_valid()) &&
(!osxgsg->needs_reset()) &&
(osxgsg->_supports_framebuffer_object) &&
(osxgsg->_glDrawBuffers != 0)&&
(fb_prop.is_basic())) {
precertify = true;
}
return new GLGraphicsBuffer(engine, this, name, fb_prop, win_prop, flags, gsg, host);
}
// Third thing to try: an osxGraphicsBuffer
if (retry == 2) {
if ((!support_render_texture)||
((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)||
((flags&BF_can_bind_every)!=0)) {
return NULL;
}
return new osxGraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Nothing else left to try.
return NULL;
}